Concept Art: Design & Storytelling

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Inés Gonzalez

Inés Gonzalez

Concept Art: Design & Storytelling

  • Modalidad de impartición
    El Programa tiene una modalidad de impartición Presencial en Madrid.
  • Número de horas
    El programa tiene un tiempo de duración de 8 semestres.
  • Titulación oficial
    Al finalizar, los egresados de Madrid Academy of Art obtienen el certificado en Concept Art: Design & Storytelling.
  • Valoración del programa
    Con el curso de Concept Art: Design & Storytelling de Madrid Academy of Art lograrás llevar tus creaciones al ámbito de la animación, videojuegos, televisión y cine utilizando hábilmente los soportes digitales Photoshop, Procreate, ZBrush, Blender, Octane Render y Unreal Engine 5.
  • Dirigido a
    El Curso está dirigido a artistas interesados en orientar su carrera hacia el mundo del arte digital en diferentes vertientes gráficas.
  • Empleabilidad
    El Curso de la Madrid Academy of Art forma profesionales con las competencias requeridas para desempeñarse como: Concept Artist 2D & 3D; Storyboarding Artist; Environment Artist; Illustrator; Character 2D & 3D Artist; Graphic Artist; Visual Development Artist; Layout Artist; Illustrator Graphic Artist; 3D Generalist; Freelance Artist; Multimedia Artist; 3D Prop Artist; Story Artist; 3D Game Artist; Designer; Technical Artist y Graphic Designe, entre otras funciones.

Comentarios sobre Concept Art: Design & Storytelling - Presencial - Madrid - España

  • Contenido
    Concept Art: Design & Storytelling.

    PROGRAMS:
    Procreate, Photoshop, Zbrush, Blender, Octane Render and Unreal Engine 5

    SPECIALTIES WORKED:
    Character design, creature design, vehicle design, weapon and object design, environment design, storyboarding, and keyframe design

    SCHEDULE:
    Monday to Friday from 9am-5.30pm or from 11.30am-8pm and Saturdays from 9am till 8pm (48h per week)

    DURATION:
    From 11 weeks (minimum registration period) to 4 years (completion of the program)


    THE PROGRAM:


    The program is divided into four modules (1 module per year). Each module contains five subsections where you will apply the theoretical knowledge through exercises.
     
    The first two years are structured to provide you with the tools and fundamentals that are applicable to any of the specialties within concept art: character, creature, environments, vehicle, storyboarding and keyframes.

    There are five subsections within each module that progressively increase in difficulty as you move through the program: Design, Visual Storytelling, Anatomy, Perspective and Photobashing.
     
    After completing the first two modules, you will have the opportunity to choose between the different specialties throughout the remaining two modules. These final modules are structured to support and deepen the skills studied while helping you grow within your chosen specialties.
     
    The programs you will use will be Photoshop, Procreate, ZBrush, Blender, Octane Render and Unreal Engine 5.
     

    DIGITAL:
    • Structure
    • Visual Storytelling
    • Anatomy
    • Perspective
    • Photobashing
    • Textures & Rendering
    ACADEMIC:
    • Drawing
    • Painting
    • Sculpting
    • Three Options


    JOBS OPPORTUNITIES:
    The work of concept artists is in demand by animation, video game, television and film studios.

    As in many creative vocations, concept artists can work in a studio or freelance – or sometimes a mix of both. In general, starting your career in a studio is a good way to gain experience and contacts.
    • Concept Artist 2D & 3D
    • Storyboarding Artist
    • Environment Artist
    • Illustrator
    • Character 2D & 3D Artist
    • Graphic Artist
    • Visual Development Artist
    • Layout Artist
    • Illustrator Graphic Artist
    • 3D Generalist
    • Freelance Artist
    • Multimedia Artist
    • 3D Prop Artist
    • Story Artist
    • 3D Game Artist
    • Designer
    • Technical Artist
    • Graphic Designer

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